# Spread betting on: Football

**Published On**September 1, 2013 |

*How Spread Betting Works*### SUPREMACY

If we thought Man Utd were slight favourite over Chelsea for a football match, we might put our supremacy price at Man Utd over Chelsea 0.2 to 0.4 goals i.e.

**Man Utd / Chelsea 0.2 – 0.4**

If you thought Man Utd would do well you would bet high or “buy” their supremacy at 0.4 for your chosen stake say €10 a point.

If you were right you would win €10 for every goal over 0.4 that Man Utd beat Chelsea by.

So if Man Utd won 2-0 (won by 2 goals you would win (2-0.4) x €10 = Win €16

If Man U won 4-0 (won by 4 goals) you would win (4-0.4) x €10 = Win €36

But if you were wrong you would lose €10 for each goal worse Man Utd did than winning by 0.4

So if the game finished 0-0 you would lose (0.4-0) x €4 = Lose €4

If Man Utd LOST 2-0 (lost by 2 goals) you would lose (0.4+2) x €10 = Lose €24

**TOTAL GOALS**

Say we quoted the following price

Man Utd v Arsenal **Total Goals 2.8-3.0**

If you thought it would be a high scoring match you would bet high or “buy” the total goals at the higher price of 3 for the stake that suited you say €50 a goal.

If you were right you would win €50 for every goal scored above 3

If there were 3 goals you would break even

If there were 4 goals you would win €50

If there were 5 goals you would win €100

If there were 6 goals you would win €150 and so on

If you were wrong you would lose €50 for every goal below 3

If there were 2 goals you would lose €50

If there were 1 goal you would lose €100

If there were no goals you would lose €150

If you thought it would be a tight low scoring affair you would bet low or “sell” the total goals at the lower price of 2.8 for the stake that suited you say €50 a goal.

If you were right you would win €50 for every goal the total goals were below 2.8

If the score was 1-1, i.e. 2 goals in the match, you would win the difference in the number of goals you sold at and the number of goals that there were multiplied by your stake.

If there were 2 goals you would win (2.8-2) x €50 = Win €40

If there were 1 goal you would win (2.8-1) x €50 = Win €90

If there were no goals you would win (2.8-0) x €50 = Win €140

If you were wrong and there were 3 goals in the game you would lose the difference in the number of goals you sold at and the number of goals there were multiplied by your stake.

If there were 3 goals you would lose (3-2.8) x €50 = Lose €10

If there were 4 goals you would lose (4-2.8) x €50 = Lose €60

If there were 5 goals you would lose (5-2.8) x €50 = Lose €110

If there were 6 goals you would lose (6-2.8) x €50 = Lose €160 and so on

**BOOKINGS**

Points are issued for every caution and sending off, with 10 for a yellow card and 25 for a red. A prediction is made on the total number of yellow and red cards handed out in the match. The maximum for a single player is 35 points.

Eg: Manchester United v Arsenal

**Spread: 33-37 points**

· Market Result: 3 yellow cards & 1 red card = 55 points

· Profit = 18 x stake if bought points / Loss = 22 x stake if sold

**CORNERS**

The predicted number of corners taken by both teams in total.

Eg: Liverpool v Sunderland

**Spread: 11-11.5 corners**

· Market Result: Liverpool 7 – Sunderland 2 = 9 corners

· Profit = 2 x stake if sold corners / Loss = 2.5 x stake if bought

**SHIRT NUMBERS**

The predicted aggregate of shirt numbers of all scorers in a particular game.

Eg: Chelsea v Tottenham

**Spread: 38-41 shirt numbers**

· Market Result [shirt no.]: Chelsea 2 – Tottenham 2 = 72

· Profit = 31 x stake if bought shirt numbers / Loss = 34 x stake if sold

**SHIRT NUMBER SUPREMACY**

The difference between the total of each sides’ shirt numbers. The favourite is listed first in the supremacy spread which can also have a negative result making greater wins or losses.

Eg: England v Ukraine

**Spread: 16-19 shirt number supremacy**

· Market Result [shirt no.]: England 2 [8], [2]) – Ukraine 0 = 10

· Profit = 6 x stake if sold shirt number supremacy / Loss = 9 x stake if bought

Eg: of negative supremacy: England v Ukraine

**Spread: 16-19 shirt number supremacy**

· Market Result [shirt no.]: England 2 [8], [2] – Ukraine 2 [7], [7] = -4

· Profit = 20 x stake if sold shirt number supremacy / Loss = 23 x stake if bought

**GOAL TIMES: 1st MATCH GOAL**

The predicted minute of the first goal with a minimum result of 1 min and maximum of 90 mins. A result of 90 is declared for goalless games.

Eg: AC Milan v Inter Milan

**Spread: 37-40 minutes**

· Market Result [goal mins]: AC Milan 2 ([67], [71]) – Inter 1 ([82]) = 67

· Profit = 27 x stake if bought first goal minutes / Loss = 30 x stake if sold goal minutes

**GOAL TIMES: 1st TEAM GOAL**

The predicted minute of the first goal with a minimum result of 1 min and maximum of 90 mins. A result of 90 is declared for goalless games.

Eg: AC Milan v Inter Milan

**Spread: 37-40 minutes**

· Market Result [goal mins]: AC Milan 2 ([67], 71]) – Inter 1 ([82]) = 67

· Profit = 27 x stake if bought first goal minutes / Loss = 30 x stake if sold goal minutes

**TEAM GOAL MINUTES**

The predicted minute of the first goal for a particular side with a minimum result of 1 min and maximum of 90 mins. A result of 90 is declared for goalless games.

Eg: Manchester City v Hull

**Spread: Man City: 32-35 minutes / Hull City: 69-72**

· Market Result [goal mins]: Manchester City 4 ([2], [29], [31], [89] – Hull 1 ([13]) = Man City: 2 / Hull City = 13

· Profit = 30 x stake if sold Man City first goal minutes / Loss = 33 x stake if bought Man City

· Profit = 56 x stake if sold Hull City first goal minutes / Loss = 59 x stake if bought Hull City goal minutes

**PLAYER GOAL MINUTES**

The predicted aggregate minutes of goals scored by a particular player with a minimum result of 1 min and maximum of 90 mins for each goal. A result of 0 for all players is declared for goalless performances.

Eg: Aston Villa v Birmingham City

**Spread: 20-23 minutes / 11-14**

· Market Result [goal mins]: Aston Villa 2 ([15], [37] – Birmingham City 0 [0] = 52 / 0

· Profit = 29 x stake if bought player goal minutes / Loss = 32 x stake if sold

· Profit = 11 x stake if sold player goal minutes / Loss = 14 x stake if bought