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Spread betting on: Football

Published On September 1, 2013 | By dominic | How Spread Betting Works

What is Football Spread Betting?

Football spread betting is betting against a spread instead of betting fixed odds on the outcome of an event in a football match. You can bet against the spread on events including Supremacy, Total Goals, Bookings, Corners, Team Goal Minutes and Player Goal Minutes

Overview of Football Spread Betting Markets

  • Supremacy
  • Total Goals
  • Bookings
  • Corners
  • Shirt numbers
  • Shirt numbers supremacy
  • Goal Time 1st Match Goal
  • Goal Time 1st Team Goal
  • Team Goal Minutes
  • Player Goal Minutes

  • SUPREMACY

    If we thought Man Utd were slight favourite over Chelsea for a football match, we might put our supremacy price at Man Utd over Chelsea 0.2 to 0.4 goals i.e.

    Man Utd / Chelsea 0.2 – 0.4

    If you thought Man Utd would do well you would bet high or “buy” their supremacy at 0.4 for your chosen stake say €10 a point.
    If you were right you would win €10 for every goal over 0.4 that Man Utd beat Chelsea by.
    So if Man Utd won 2-0 (won by 2 goals you would win (2-0.4) x €10 = Win €16

    If Man U won 4-0 (won by 4 goals) you would win (4-0.4) x €10 = Win €36

    But if you were wrong you would lose €10 for each goal worse Man Utd did than winning by 0.4
    So if the game finished 0-0 you would lose (0.4-0) x €4 = Lose €4
    If Man Utd LOST 2-0 (lost by 2 goals) you would lose (0.4+2) x €10 = Lose €24


    TOTAL GOALS

    Say we quoted the following price
    Man Utd v Arsenal Total Goals 2.8-3.0

    If you thought it would be a high scoring match you would bet high or “buy” the total goals at the higher price of 3 for the stake that suited you say €50 a goal.

    If you were right you would win €50 for every goal scored above 3
    If there were 3 goals you would break even
    If there were 4 goals you would win €50
    If there were 5 goals you would win €100
    If there were 6 goals you would win €150 and so on

    If you were wrong you would lose €50 for every goal below 3
    If there were 2 goals you would lose €50
    If there were 1 goal you would lose €100
    If there were no goals you would lose €150

    If you thought it would be a tight low scoring affair you would bet low or “sell” the total goals at the lower price of 2.8 for the stake that suited you say €50 a goal.

    If you were right you would win €50 for every goal the total goals were below 2.8

    If the score was 1-1, i.e. 2 goals in the match, you would win the difference in the number of goals you sold at and the number of goals that there were multiplied by your stake.
    If there were 2 goals you would win (2.8-2) x €50 = Win €40
    If there were 1 goal you would win (2.8-1) x €50 = Win €90
    If there were no goals you would win (2.8-0) x €50 = Win €140

    If you were wrong and there were 3 goals in the game you would lose the difference in the number of goals you sold at and the number of goals there were multiplied by your stake.

    If there were 3 goals you would lose (3-2.8) x €50 = Lose €10
    If there were 4 goals you would lose (4-2.8) x €50 = Lose €60
    If there were 5 goals you would lose (5-2.8) x €50 = Lose €110
    If there were 6 goals you would lose (6-2.8) x €50 = Lose €160 and so on


    BOOKINGS

    Points are issued for every caution and sending off, with 10 for a yellow card and 25 for a red. A prediction is made on the total number of yellow and red cards handed out in the match. The maximum for a single player is 35 points.

    Eg: Manchester United v Arsenal

    Spread: 33-37 points

    · Market Result: 3 yellow cards & 1 red card = 55 points
    · Profit = 18 x stake if bought points / Loss = 22 x stake if sold


    CORNERS

    The predicted number of corners taken by both teams in total.

    Eg: Liverpool v Sunderland

    Spread: 11-11.5 corners

    · Market Result: Liverpool 7 – Sunderland 2 = 9 corners
    · Profit = 2 x stake if sold corners / Loss = 2.5 x stake if bought


    SHIRT NUMBERS

    The predicted aggregate of shirt numbers of all scorers in a particular game.

    Eg: Chelsea v Tottenham
    Spread: 38-41 shirt numbers

    · Market Result [shirt no.]: Chelsea 2 – Tottenham 2 = 72
    · Profit = 31 x stake if bought shirt numbers / Loss = 34 x stake if sold


    SHIRT NUMBER SUPREMACY

    The difference between the total of each sides’ shirt numbers. The favourite is listed first in the supremacy spread which can also have a negative result making greater wins or losses.

    Eg: England v Ukraine
    Spread: 16-19 shirt number supremacy

    · Market Result [shirt no.]: England 2 [8], [2]) – Ukraine 0 = 10
    · Profit = 6 x stake if sold shirt number supremacy / Loss = 9 x stake if bought

    Eg: of negative supremacy: England v Ukraine

    Spread: 16-19 shirt number supremacy

    · Market Result [shirt no.]: England 2 [8], [2] – Ukraine 2 [7], [7] = -4
    · Profit = 20 x stake if sold shirt number supremacy / Loss = 23 x stake if bought


    GOAL TIMES: 1st MATCH GOAL

    The predicted minute of the first goal with a minimum result of 1 min and maximum of 90 mins. A result of 90 is declared for goalless games.
    Eg: AC Milan v Inter Milan

    Spread: 37-40 minutes

    · Market Result [goal mins]: AC Milan 2 ([67], [71]) – Inter 1 ([82]) = 67
    · Profit = 27 x stake if bought first goal minutes / Loss = 30 x stake if sold goal minutes


    GOAL TIMES: 1st TEAM GOAL

    The predicted minute of the first goal with a minimum result of 1 min and maximum of 90 mins. A result of 90 is declared for goalless games.
    Eg: AC Milan v Inter Milan

    Spread: 37-40 minutes

    · Market Result [goal mins]: AC Milan 2 ([67], 71]) – Inter 1 ([82]) = 67
    · Profit = 27 x stake if bought first goal minutes / Loss = 30 x stake if sold goal minutes


    TEAM GOAL MINUTES

    The predicted minute of the first goal for a particular side with a minimum result of 1 min and maximum of 90 mins. A result of 90 is declared for goalless games.
    Eg: Manchester City v Hull

    Spread: Man City: 32-35 minutes / Hull City: 69-72

    · Market Result [goal mins]: Manchester City 4 ([2], [29], [31], [89] – Hull 1 ([13]) = Man City: 2 / Hull City = 13
    · Profit = 30 x stake if sold Man City first goal minutes / Loss = 33 x stake if bought Man City
    · Profit = 56 x stake if sold Hull City first goal minutes / Loss = 59 x stake if bought Hull City goal minutes


    PLAYER GOAL MINUTES

    The predicted aggregate minutes of goals scored by a particular player with a minimum result of 1 min and maximum of 90 mins for each goal. A result of 0 for all players is declared for goalless performances.
    Eg: Aston Villa v Birmingham City

    Spread: 20-23 minutes / 11-14

    · Market Result [goal mins]: Aston Villa 2 ([15], [37] – Birmingham City 0 [0] = 52 / 0
    · Profit = 29 x stake if bought player goal minutes / Loss = 32 x stake if sold
    · Profit = 11 x stake if sold player goal minutes / Loss = 14 x stake if bought

     

     

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